Răzvan Ilin

Full stack developer, casual traveler, amateur photographer


Nebulae is a multiplayer space shooter game that I developed for educational purposes. I always wanted to learn how to develop using the Unity3D engine, and creating an actual game from scratch was the best way to do it.

I’ve been working on this game for the past couple of weeks and I released a version for people to test. The game is far from complete, the HUD needs more work, ship improvements will be great and lots of other features are missing. It was the first time I was using Unity3D and the first time I was doing an online game so it was quite the experience. Not sure if I will still work on Nebulae, but let me know if you think about any other cool improvements… who knows, maybe I will release other updates.

So grab a friend and jump into the Nebulae! You can find it here

I began working on another game and I will talk about it soon!

Having fun with Unity game engine

I have been missing for a while, but now I’m back with new material to write about. I finished the 2nd year of uni almost a month ago so now all I can do is wait for my internship which starts in about 3 weeks. I was really into starting to develop my web app idea(WikiMyth)  but then I stumbled upon Unity.

Unity is a really cool game engine which I wanted to learn a while ago, but had no time to do that. Less than two weeks ago I decided to go back to it and I started doing a  project tutorial that I found on unity’s learning space (the  tutorials area is really good). From the moment I began the tutorial I was hooked into it … it was so amazing, waaaay better than playing an actual game. The Unity’s editor is just perfect; you can see what you are modifying real-time, you can place objects in the world using a neat interface, you can write scripts to determine your objects’ behavior and modify your public variables directly from the editor, you can reference other objects just by dragging and dropping the object in the right space.

Script's public variables

Script’s public variables