In this part we will pay more attention on how the game looks and feels. If you haven’t already, I suggest you to go and check out the other parts (Part 1 & Part 2).
We will build two more screens for the game, one will be the starting screen(menu) from where we can start the game and the other one will be the ending screen which will be triggered when the player loses all of his lives (this screen will have a button that will redirect the player to the starting screen).
A few days ago I made an introduction to the framework we are using to develop the game (libGDX), we set up a workspace, spoke about the game we are going to develop and managed to go through a bit of code that renders the background. If you haven’t already done so, I suggest going through part I before continuing with this one.
In this part of the tutorial we will implement most of the game’s features! I can feel the excitement already!
I participated in an app jam (AppJam2014) recently and I managed to win it with a simple android game. We had 6-7 hours to do it so I had to be modest and start a small project.
Here is a gameplay video:
I saw this as the perfect opportunity to do my first programming tutorial as I will explain some easy steps in setting up an android project with libGDX and then building the actual game using the framework. You won’t need much experience in programming to do this, but you should have a bit of knowledge in using Java and have an understanding of object-orientation.